11 research outputs found

    Hybrid ant colony system algorithm for static and dynamic job scheduling in grid computing

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    Grid computing is a distributed system with heterogeneous infrastructures. Resource management system (RMS) is one of the most important components which has great influence on the grid computing performance. The main part of RMS is the scheduler algorithm which has the responsibility to map submitted tasks to available resources. The complexity of scheduling problem is considered as a nondeterministic polynomial complete (NP-complete) problem and therefore, an intelligent algorithm is required to achieve better scheduling solution. One of the prominent intelligent algorithms is ant colony system (ACS) which is implemented widely to solve various types of scheduling problems. However, ACS suffers from stagnation problem in medium and large size grid computing system. ACS is based on exploitation and exploration mechanisms where the exploitation is sufficient but the exploration has a deficiency. The exploration in ACS is based on a random approach without any strategy. This study proposed four hybrid algorithms between ACS, Genetic Algorithm (GA), and Tabu Search (TS) algorithms to enhance the ACS performance. The algorithms are ACS(GA), ACS+GA, ACS(TS), and ACS+TS. These proposed hybrid algorithms will enhance ACS in terms of exploration mechanism and solution refinement by implementing low and high levels hybridization of ACS, GA, and TS algorithms. The proposed algorithms were evaluated against twelve metaheuristic algorithms in static (expected time to compute model) and dynamic (distribution pattern) grid computing environments. A simulator called ExSim was developed to mimic the static and dynamic nature of the grid computing. Experimental results show that the proposed algorithms outperform ACS in terms of best makespan values. Performance of ACS(GA), ACS+GA, ACS(TS), and ACS+TS are better than ACS by 0.35%, 2.03%, 4.65% and 6.99% respectively for static environment. For dynamic environment, performance of ACS(GA), ACS+GA, ACS+TS, and ACS(TS) are better than ACS by 0.01%, 0.56%, 1.16%, and 1.26% respectively. The proposed algorithms can be used to schedule tasks in grid computing with better performance in terms of makespan

    Low and high level hybridization of ant colony system and genetic algorithm for job scheduling in grid computing

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    Hybrid metaheuristic algorithms have the ability to produce better solution than stand-alone approach and no algorithm could be concluded as the best algorithm for scheduling algorithm or in general, for combinatorial problems.This study presents the low and high level hybridization of ant colony system and genetic algorithm in solving the job scheduling in grid computing.Two hybrid algorithms namely ACS(GA) as a low level and ACS+GA as a high level are proposed.The proposed algorithms were evaluated using static benchmarks problems known as expected time to compute model. Experimental results show that ant colony system algorithm performance is enhanced when hybridized with genetic algorithm specifically with high level hybridization

    In search for a viable pedagogical agent in assistive applications for dyslexic children

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    TO attend to dyslexia, many studies have been conducted, and in the frontline is the design of assistive applications for dyslexic children. However, studies have not been focused on the nature and appearance of these pedagogical agents used in assistive applications, especially considering children’s preferences and their users’ experiences.Hence, this study employs Systematic Literature Review (SLR) methodology to collate and analyse the research-based and publicly-available assistive applications designed for dyslexic children.The findings present two categories of virtual assistants used in the analysed assistive applications, which are girl-like and animal-like objects.This girl-like object is used by 83.3% of the analysed works. We then proceed with and on-site experiment to collect the dyslexic children’s preferences.The result showed that boy-like objects are much more preferable, depending on their gender, which contradicts with previous works that present girl-like objects as avatar most of the time

    Hybrid ant colony system and genetic algorithm approach for scheduling of jobs in computational grid

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    Metaheuristic algorithms have been used to solve scheduling problems in grid computing.However, stand-alone metaheuristic algorithms do not always show good performance in every problem instance. This study proposes a high level hybrid approach between ant colony system and genetic algorithm for job scheduling in grid computing.The proposed approach is based on a high level hybridization.The proposed hybrid approach is evaluated using the static benchmark problems known as ETC matrix.Experimental results show that the proposed hybridization between the two algorithms outperforms the stand-alone algorithms in terms of best and average makespan values

    New heuristic function in ant colony system for job scheduling in grid computing

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    Job scheduling is one of the main factors affecting grid computing performance. Job scheduling problem classified as an NP-hard problem.Such a problem can be solved only by using approximate algorithms such as heuristic and meta-heuristic algorithms.Ant colony system algorithm is a meta-heuristic algorithm which has the ability to solve different types of NP-hard problems.However, ant colony system algorithm has a deficiency in its heuristic function which affects the algorithm behavior in terms of finding the shortest connection between edges.This paper focuses on enhancing the heuristic function where information about recent ants’ discoveries will be taken into account.Experiments were conducted using a simulator with dynamic environment features to mimic the grid environment.Results show that the proposed enhanced algorithm produce better output in term of utilization and make span

    Strategic oscillation for exploitation and exploration of ACS algorithm for job scheduling in static grid computing

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    Exploitation and exploration mechanisms are the main components in metaheuristics algorithms. These mechanisms are implemented explicitly in ant colony system algorithm.The rate between the exploitation and exploration mechanisms is controlled using a parameter set by the users of the algorithm. However, the rate remains unchanged during the algorithm iterations, which makes the algorithm either bias toward exploitation or exploration.Hence, this study proposes a strategic oscillation rate to control the exploitation and exploration in ant colony system.The proposed algorithm was evaluated with job scheduling problem benchmarks on grid computing.Experimental results show that the proposed algorithm outperforms other metaheuristics algorithms in terms of makespan and flowtime. The strategic oscillation has improved the exploration and exploitation in ant colony system

    New heuristic function in ant colony system for the travelling salesman problem

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    Ant Colony System (ACS) is one of the best algorithms to solve NP-hard problems.However, ACS suffers from pheromone stagnation problem when all ants converge quickly on one sub-optimal solution.ACS algorithm utilizes the value between nodes as heuristic values to calculate the probability of choosing the next node. However, one part of the algorithm, called heuristic function, is not updated at any time throughout the process to reflect the new information discovered by the ants.This paper proposes an Enhanced Ant Colony System algorithm for solving the Travelling Salesman Problem.The enhanced algorithm is able to generate shorter tours within reasonable times by using accumulated values from pheromones and heuristics.The proposed enhanced ACS algorithm integrates a new heuristic function that can reflect the new information discovered by the ants. Experiments conducted have used eight data sets from TSPLIB with different numbers of cities.The proposed algorithm shows promising results when compared to classical ACS in term of best, average, and standard deviation of the best tour length

    Ant colony system with heuristic function for the travelling salesman problem

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    Ant colony system which is classified as a meta-heuristic algorithm is considered as one of the best optimization algorithm for solving different type of NP-Hard problem including the travelling salesman problem.A heuristic function in the Ant colony system uses pheromone and distance values to produce heuristic values in solving the travelling salesman problem.However, the heuristic values are not updated in the entire process to reflect the knowledge discovered by ants while moving from city to city. This paper presents the work on enhancing the heuristic function in ant colony system in order to reflect the new information discovered by the ants.Experimental results showed that enhanced algorithm provides better results than classical ant colony system in term of best, average and standard of the best tour length

    Scheduling jobs in computational grid using hybrid ACS and GA approach

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    Metaheuristics algorithms show very good performance in solving various job scheduling problems in computational grid systems.However, due to the complexity and heterogeneous nature of resources in grid computing, stand-alone algorithm is not capable to find a good quality solution in reasonable time.This study proposes a hybrid algorithm, specifically ant colony system and genetic algorithm to solve the job scheduling problem.The high level hybridization algorithm will keep the identity of each algorithm in performing the scheduling task.The study focuses on static grid computing environment and the metrics for optimization are the makespan and flowtime.Experiment results show that the proposed algorithm outperforms other stand-alone algorithms such as ant system, genetic algorithms, and ant colony system for makespan.However, for flowtime, ant system and genetic algorithm perform better

    New heuristic function in ant colony system algorithm

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    NP-hard problem can be solved by Ant Colony System (ACS) algorithm.However, ACS suffers from pheromone stagnation problem, a situation when all ants converge quickly to one sub-optimal solution.ACS algorithm utilizes the value between nodes as heuristic value to calculate the probability of choosing the next node.However, the heuristic value is not updated throughout the process to reflect new information discovered by the ants.This paper proposes a new heuristic function for the Ant Colony System algorithm that can reflect new information discovered by ants.The credibility of the new function was tested on travelling salesman and grid computing problems.Promising results were obtained when compared to classical ACS algorithm in terms of best tour length for the travelling sales-man problem. Better results were also obtained for the grid scheduling problem in terms of makespan and utilization
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